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Thursday, October 8, 2026
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Tetris Didn't Win at The Game Awards — A New Category Could Fix That

As any prominent honors show draws close, there’s always a clamor for introducing of new categories to honor overlooked contributions and delight the spirits of fans who have specialized interests.

Another commentator previously argued supporting a scary games classification. That would be fantastic. So would board games, which is a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize just as with other dedicated enthusiasts, I possess a compelling case backing this proposal is the most urgent above others. This is the request: We need an award type for logic-based games.

Organizing Gaming Categories

Categorizing art by genre defies precise measurement; opinions vary greatly, and it will always start arguments resulting in unclear classifications. There’s a reason cinema institutions steer clear of genre categories. But it is an essential concession within the realm of video games, that demonstrate such variety they hardly constitute as a single art form.

To recognize the complete range of achievement in video games to receive acknowledgment, while allowing diverse titles to compete fairly, genre categories are essential.

Existing Game Classification System

Leading game ceremonies currently feature award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these award types actually cover many game types, making space possible for most games within them.

Not so for logic-based experiences. No suitable classification appears for their placement. Think about these outstanding current releases, all very different: building puzzles in a particular game, fast-paced pattern recognition in a different title, engaging interpersonal challenges from additional release. What category would fit them between these six categories? Unfortunately, nowhere.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games published annually that have no home during gaming ceremonies, except when they manage to fit award groups including Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.

  • An iconic brain-teaser wasn’t nominated completely that year
  • A different innovative game received no nominations in 2019
  • A beloved organization game received no acknowledgment recently
  • Limited numbers of logic titles scraped into small studio or handheld classifications

Importance of Logic Titles

These are often small games, however the design in brain-teasers holds tremendous importance. Well-known matching games stand as most engaged experiences in the world and have been for many years.

The iconic tile-matching title competes with popular creative games for the title of best-selling game of all time; it also contends for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, while interacting with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face such difficulty. It would be easy to populate multiple candidates interesting, varied, worthy titles each ceremony simply — actually, with challenge, given the need to exclude many worthy titles.

To emphasize again, these are games lacking appropriate categories during prominent ceremonies. Logic title developers are working at the challenging frontier game development, developing some of essential manifestations of the video game form. Similar to cinema stunt performers, they merit acknowledgment. Don't make them wait decades.

Written by

Alan Jordan

A tech strategist with over a decade of experience in digital transformation and AI-driven solutions, passionate about simplifying complex tech concepts.

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